Principle
If you never started for money, a revenue collapse does not make you quit
Intrinsic motivation keeps you in the game through the trough, which is what positions you for the next upswing.
In 1991 Hawk's income was halving monthly and he was taking odd jobs to pay his mortgage. He says he would have found a real job if needed but would still have found time to skate. He later says he never lost interest in skating, not once, and still goes to his warehouse ramp to skate rather than for meetings.
Choose work you would keep doing unpaid; it is the only reliable protection against quitting at the bottom of a cycle.
Principle
Chase the next skill, not the accolade; reaching a goal can kill your incentive
Anchor motivation to an open-ended progression target rather than a finite milestone.
Hawk describes the skater mindset of wanting to make the Thrasher cover or win a contest and warns that achieving it can remove the incentive. He instead focused on new tricks; the hosts note that the never-satisfied, now-what skaters are the ones with longevity. Near 60 he still tries new tricks.
Replace milestone goals with a progression ladder whose next rung appears the moment you clear the current one.
Principle
Take the royalty, not the buyout, once your downside is already covered
When your base needs are met, keep the uncapped royalty rather than selling it for a certain lump sum.
Activision offered Hawk $500K for his future THPS royalties right before release, after reviews came in at 9-10. He had just secured a mortgage he could afford and had sponsorship and competition income, so he declined. After the fourth game, with four of the top 10 titles being THPS, Activision slid him a $4.5M check.
Before accepting a buyout of future royalties or equity, ask whether you actually need the certainty; if your downside is covered, the buyer's offer is a floor, not a fair price.
Principle
Partner with the small, recently restructured challenger: it has no playbook to protect
Unproven ideas get better terms and more freedom from hungry, formula-free partners than from category leaders.
Activision in 1998 had dozens of employees, its biggest prior hit was Pitfall, and Bobby Kotick had just taken it over. Hawk says they did not have a Call of Duty mindset, let the team go crazy with a skate game, and agreed to trust him with final approval because they were throwing everything against the wall.
When shopping an unproven concept, prioritise partners in transition who need a new hit over incumbents protecting a formula.
Principle
Giving engagement rises when donors can see concrete proof of where the money went
Make the output of each dollar visible and physical and donors become more engaged.
Shaan describes Charity Water giving donors a GPS location and flow meter for their well; Hawk, a Charity Water donor who sponsored a well in his daughter's name, says his Skatepark Project benefits from the same dynamic because each grant produces a park you can visit. The foundation has contributed to close to a thousand parks since 2002.
If you run a mission-driven program, fund discrete, visitable outputs and show donors the exact output their money produced.
Principle
Build for the hardcore user first; authenticity for the core is what makes a product broad
Optimise for the respect of the most demanding users; breadth follows credibility, not the reverse.
Everyone told Hawk skateboarding was not popular. He aimed only at hardcore skaters and did not expect non-skaters to care. The game used real skate spots (Third and Army in SF), real pros and real bands, and became a mainstream hit that Hawk calls the tipping point for skateboarding.
Define the product brief around what your most expert users would respect, and treat mainstream appeal as a byproduct to test, not a design target.
Principle
Find your kickflip: get back to an ugly first rep before chasing the ideal version
A completed imperfect rep is the gateway to everything after it.
After breaking his femur, Hawk returned too soon, the bone moved and had to be reset eight months later. After a proper recovery his first kickflip back was scary, painful and ugly, and he framed the lesson as find your kickflip, which Shaan applied outside skating.
After a setback, define the smallest real version of the thing you used to do, land it badly, and build from there.
Principle
Back the frustrated, tenacious one over the polished one
Early on, select for dissatisfaction and persistence rather than current polish.
Peralta noticed small but interesting innovative tricks, and more importantly Hawk's frustration and determination. Hawk's mother described him as a kid who would not give up. He went on to become the defining figure in the sport.
When evaluating early talent, look for evidence of repeated attempts at hard, new things and visible frustration at falling short.